. Primary. (1994–present). Other.
(2003–2004). (2004)Platform(s),March 25, 1994March 27, 2019The Elder Scrolls is a series of video games primarily developed by and published. The series is known for its elaborate and richly detailed open worlds and its focus on., and all won awards from multiple outlets. The series has sold more than 50 million copies worldwide.Within the fictional The Elder Scrolls, each game takes place on the continent of Tamriel.
The setting is a mix of early or pre-medieval real-world elements, often revolving around a powerful -like Empire in a world with very limited technological capabilities, and elements, such as widespread magic use, travel between parallel worlds and the existence of many mythological creatures such as. The continent is split into a number of provinces of which the inhabitants include humans as well as popular fantasy races such as, and animals. A common theme in the lore is that a chosen hero rises to defeat an incoming threat, usually a malevolent being or an antagonistic army.Since debuting with in 1994, the series has produced a total of five main games (of which the last three have each featured two or three ) as well as several. In 2014, a, was released by Bethesda's affiliated subsidiary. Contents.Development history Timeline of release years Main series in bold2019TBABefore The Elder Scrolls Prior to working on The Elder Scrolls series, Bethesda had worked predominantly with sports and action games. In the six years from its founding to Arena 's 1994 release, Bethesda had released ten games, six of them sports games, with such titles as Hockey League Simulator, NCAA Basketball: Road to the Final Four ('91/'92 Edition), and Wayne Gretzky Hockey, and the remaining four adaptations from other media, primarily the Terminator series.
Bethesda'scourse changed abruptly when it began its first action role-playing venture. Designer Ted Peterson recalls: 'I remember talking to the guys at who were doing at the time, and them literally laughing at us for thinking we could do it.' Ted Peterson worked alongside Vijay Lakshman as one of the initial designers of what was then simply Arena, a 'medieval-style gladiator game.' Main article:Peterson and Lakshman were joined by who, according to Peterson, 'really spear-headed the initial development of the series'. Peterson, Lakshman, and LeFay were longtime aficionados of pen-and-paper role-playing games, which greatly influenced the creation of the world of. They were also fans of ' series, their main inspiration for Arena.
Initially, Arena was not to be a role-playing game at all. The player, and a team of his fighters, would travel about a world fighting other teams in their arenas until the player became 'grand champion' in the world's capital, the Imperial City. Along the way, side quests of a more role-playing nature could be completed. As the process of development progressed, however, the tournaments became less important and the side quests more. Role-playing game elements were added, as it expanded to include cities outside the arenas, and dungeons beyond the cities. Eventually it was decided to drop the idea of tournaments altogether, and focus on quests and dungeons, making the game a 'full-blown role-playing game'. Although the team had dropped all arena combat from the game, all the material had already been printed up with the title, so the game went to market as The Elder Scrolls: Arena.
According to Peterson, 'I think Vijay was the guy who tacked on the surtitle 'The Elder Scrolls.' I don't think he knew what the. It meant any more than we did, but the opening voice-over was changed to 'It has been foretold in the Elder Scrolls.' Vijay Lakshman who then worked at Christopher Weaver's Bethesda Softworks came up with the name of The Elder Scrolls, and the words eventually came to mean 'Tamriel's mystical tomes of knowledge that told of its past, present, and future'. The game's initial was changed in response, beginning: 'It has been foretold in the Elder Scrolls.' Bethesda missed their Christmas 1993 deadline.
The game was released in the first quarter of 1994, 'really serious mistake for a small developer/publisher like Bethesda Softworks'. The packaging included a scantily clad female warrior, which further contributed to distributor concern, leading to an initial distribution of only 20,000 units.
Having missed the Christmas sales season, the development team was concerned that they 'had screwed the company'. Nevertheless, sales continued to grow, month after month, as news of the game was passed by word-of-mouth. Despite some initial, and the formidable demands the game made on players' machines, it became a cult hit. Evaluations of the game varied from 'modest' to 'wild'. Still, the game maintained traction with its audience.
Game historian Matt Barton concluded that 'the game set a new standard for this type of, and demonstrated just how much room was left for innovation.' Daggerfall.
A third-person screenshot from the game, demonstrating Morrowind 's then-advanced graphics: Pixel-shaded water, 'long' render distances, and detailed textures and models.The third title in The Elder Scrolls series was first conceived during the development of. Initially designed to encompass the whole province of Morrowind and allow the player to join all five Dunmer Great Houses, it was decided that the scope of the game was too much for the technology available at the time. At publication, it covered the isle of Vvardenfell and allowed the player to join three of the Great Houses.
The XnGine was scrapped and replaced with Numerical Design Limited's, a powered engine, with capacity, 32-bit textures and skeletal animation. It was decided that the game world would be populated using the methods the team had developed in Redguard; with the game objects crafted by hand, rather than generated using the random algorithmic methods.The project took 'close to 100-man-years to create'. Bethesda tripled their staff and spent the first year developing. This allowed the game staff to easily balance the game and to modify it in small increments rather than large. Ted Peterson, who had left following the release of Daggerfall, returned to work as an author of in-game material, and as a general consultant on the lore-based aspects of the work.
The PC version of Morrowind had by April 23, 2002, and was released on May 1 in North America, with the Xbox release set at June 7. On January 3, Bethesda announced that game publisher would take control of Morrowind 's European distribution, in addition to those of eight other Bethesda games.The The Elder Scrolls III: Tribunal went gold on November 1 and was released, with little fanfare, on November 6. Tribunal puts the player in the self-contained, walled city of Mournhold, which can be teleported to and from Morrowind's land mass.
Development on the began after Morrowind shipped, giving the developers a mere five-month development cycle to release the game. The prior existence of the Construction Set, however, meant that the team 'already had the tools in place to add content and features very quickly.' Interface improvements, and specifically an overhaul of Morrowind 's journal system, were among the key goals. Morrowind 's second expansion, The Elder Scrolls III: Bloodmoon, went gold by May 23, and was released on June 6.
It had been worked on since the release of Tribunal. In the expansion, the player travels to the frozen island of Solstheim and is asked to investigate the uneasiness of the soldiers stationed there.Oblivion. An in-game screenshot showing Oblivion 's, lighting and long draw distance, improvements made as part of a goal to create 'cutting-edge graphics'.began in 2002, after Morrowind 's publication.
Oblivion was developed by, and the initial and Personal computer (PC) releases were co-published by Bethesda and subsidiary. Oblivion was released on March 21, 2006. The game centers around an event referred to as 'The Oblivion Crisis', where portals to the planes of Oblivion open and release hordes of Daedra upon Tamriel. Developers working on Oblivion focused on providing a tighter storyline, more developed characters, and to make information in the game world more accessible to players. Oblivion features improved, improved physics, and improved. Bethesda developed and implemented procedural content creation tools in the creation of Oblivion 's terrain, leading to landscapes that are more complex and realistic than those of past titles, but had less of a drain on Bethesda's staff.
Two downloadable expansion packs, and were released in 2006 and 2007, respectively. Knights of the Nine added a questline surrounding the search for a set of Crusader relics, while The Shivering Isles added the eponymous plane to the game.Skyrim. A third-person screenshot from.In August 2010, revealed Bethesda was working on a game that had been in development since the release of Oblivion, and that progress was very far along. While the game was conceptualized after Oblivion 's release, main development was restricted until after was released. In November, Kristian West, then the of 's Danish outlet, reported overhearing a developer on a plane talking about the project; a new The Elder Scrolls game, although Bethesda did not comment on the report. At the in December, Todd Howard appeared on stage to unveil a teaser trailer and announce the title of the game. The Elder Scrolls V: Skyrim was released on November 11, 2011 to widespread critical acclaim.
It was awarded 'Game of the Year' by IGN, Spike and others. The game is set after the events of Oblivion, when the great dragon Alduin the World Eater returns to Skyrim; a beast whose existence threatens all life in Tamriel. Three pieces of DLC were released on PC and in 2012 –, and, with a release in February 2013. Dawnguard added two joinable factions and an associated questline revolving around Vampires, while Hearthfire added more home customisation options including a house creation kit and the ability to adopt children. Dragonborn added the island of Solstheim to the northeast. On October 28, 2016, Skyrim – Special Edition was released. On November 17, 2017, Skyrim – Virtual Reality was released for.
On June 10, 2018, Skyrim: Very Special Edition, a voice-activated text adventure game poking fun at the game's many releases, was released for devices. Online and Legends On May 3, 2012, was revealed. The Elder Scrolls Online was released for Windows and macOS on April 4, 2014, with the Xbox One and PlayStation 4 versions initially slated to follow in June 2014 but later delayed until June 9, 2015. The game originally required a subscription to play, but this requirement was dropped on March 17, 2015. There is however a subscription service entitled 'ESO Plus' which grants access to all current and future downloadable content (DLC). The DLC is otherwise available for individual purchase in the Crown Store. Additionally, the optional subscription grants various perks that allow players to progress slightly faster than a free player, and grants them a payment of 1650 crowns per month.
On June 14, 2015, a collectible card game, was announced by during the. It was released on March 9, 2017 for and is in beta for, and.Blades. Main article:At Bethesda's E3 2018 press conference, Todd Howard announced The Elder Scrolls: Blades, originally planned for release in Q3 2018. It is expected to be released for Apple and Android phones first, followed by PC and console, including. The player will be able to play as a member of the faction the Blades who has returned home to their town to find it destroyed. There will be a survival, arena, and town-building mode, with multiplayer support through its arena and town-building mode, as well as cross-platform.
The game will also be able to be played in portrait mode, unusual for an RPG. The Early access of Blades began March 27, 2019 for those who pre-ordered the game. 'Blades' is expected to fully release some time in early 2019. The Elder Scrolls VI At Bethesda's press conference, Todd Howard announced The Elder Scrolls VI, which is expected to be released after their next franchise,. Redfall, a potential title for the game, is subject to a between ZeniMax Media and BookBreeze.com that is set to be settled out of court between the two parties.

Gameplay The Elder Scrolls games are, although they do include elements taken from action and adventure games. In Arena players advance by killing monsters (and thereby gaining ) until a preset value is met, whereupon they level-up. However, in Daggerfall, Morrowind, and Oblivion the series took a skill-based approach to character advancement.
Players develop their characters' skills by applying them, and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character. This shifted the focus away from character creation and more onto character development. The flexibility of the games' engines has facilitated the release of game extensions (or ) through.The Elder Scrolls main series of games emphasizes different aspects of the gaming experience than most role-playing games. A brief article by Joystiq in early November 2006 compared 's creations to Bethesda's by noting a difference in emphasis. Bethesda's creations focused on 'aesthetic presentation and open-ended adventuring'; BioWare's on a combat system and modular architecture. This overarching aim has been noted by their designers as well.
Bethesda has described their motivations in creating the first series game, Arena, as those of any good pen-and-paper role-playing games: creating an environment in which the player could be what the player wants and do what the player wants. Daggerfall 's manual begins with a design manifesto, declaring the developers' intention to 'create a book with blank pages,' and 'a game designed to encourage exploration and reward curiosity.' Choices, in the form of paths taken by the player, to do good, to chase after evil, are left open to the player, 'just like in real life.' This design trend continued with Morrowind, following the hiatus of similarly epic games in the interim, though Joystiq's previously noted insistence on graphics came again to the fore. During the development of Morrowind, Bethesda tripled its staff, so as to perfectly color its newly hand-made world. In their own words, 'We knew we had to exceed the visual polish of the other games on the market, and we made it our goal to put The Elder Scrolls back into the forefront of game innovation.'
Series overview Setting The Elder Scrolls takes place in a world with influences from many real world cultures. Like most works of high or epic fantasy, The Elder Scrolls games are typically serious in tone and epic in scope, dealing with themes of grand struggle against a supernatural or evil force. Many races exist in the world of The Elder Scrolls, some typical of high fantasy works, such as humans, orcs and elves; some atypical, such as the lizard-like Argonians and cat-like Khajiit; and some subversions, such as the extinct Dwemer, known colloquially as 'dwarves', who follow the high fantasy stereotype of being subterranean, skilled and masons, but are here a variety of elf.
As is also typical in high fantasy works, magic and sorcery, mythical creatures, factions with their own political agendas, walled medieval cities and strongholds, and plot elements driven by prophecies and legends can be found in abundance as well. In accordance with many literary high fantasy works, the world of The Elder Scrolls is known for its attention to detail, including well-developed lore and back story. This includes a vast amount of information such as names, dates, and places that constitute its history and the interconnected structure of its various societies, cultures, and religions. Lore, including histories and legends, are contained in thousands of readable in-game books that are scattered throughout the game world.The Elder Scrolls games primarily take place on the continent of Tamriel, located on the world of Nirn. This section needs expansion. You can help. ( September 2012)In 2012, ranked The Elder Scrolls at number 20 on the list of the best video game franchises.
In 2013, The Elder Scrolls was voted as the Greatest Game Series of the Decade on, beating out 64 other competitors. The Elder Scrolls reached the final round, beating the Grand Theft Auto series by a margin of 52.5% of the vote for The Elder Scrolls to 47.5% for Grand Theft Auto. Controversy In August 2011, Bethesda Softworks contacted the developer of, claiming that the intended trademark of the title for its new game breached Bethesda's trademark on The Elder Scrolls. On March 10, 2012, tweeted that the two had come to an agreement over the use of the name. The agreement prohibits Mojang from using the title Scrolls in any future sequels of the game. 4 million sold (. August 17, 2005.
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