1. Quake 2 Single Player Maps
  2. Quake 2 Single Player Maps Google
  3. Quake 2 Xp

Quake II was the highly anticipated sequel to id Software's revolutionary Quake. As with the first game, a technology demo was released prior to the commercial release, on October 19, 1997, at an unannounced online IRC party. The demo contained the first set of levels from the single-player game, and contained no multiplayer support.Quake II's game engine was once again far ahead of anything else commercially available, and the full version of the game was released to the public on December 9, 1997.While a sequel in name, Quake II's story had little to do with the first game in the series. You play a space marine very much alone on the Strogg's home planet after a massive troop drop goes horribly wrong.

You'll battle through Stroggos until you finally meet the leader of this relentless race, the Makron face to.face? Another Quake means that the FPS online scene got another boost with more raw Deathmatch action as well as the now offically supported CTF mode. Quake II Guide.Singleplayer.Multiplayer.Quake II Files.Features.Monday, 7 February, 2011 – Planet Quake News 6:00 PST Category. I’ve begged people not to use the mail addresses associated with this site because they all go through G(freaking crap)Mail, but I guess nobody but me cares.

If this announcement had come through my mail it would have been posted promptly instead of being four days late. The annou8ncement I’m talking about is the release of, the latest version of the popular Quake 2 powered stand-alone shooter that’s completely free.

The new version came out on the 16 and you can slide over to the site for the download and a look at pics and flicks of the game in action. Here’s a look at the biggest new features in the new version:. Ragdoll physics using the Open Dynamics physics engine. Revamped in-game IRC client. GNU AutoTools for Linux/Unix/MacOS installation. True Type Font support. Two brand new maps, one revamped map.

New music by renowned musician Paul Joyce. Bugfixes, tweaks, and much more!Monday, 18 October, 2010 – Planet Quake News 6:05 PST Category. An update to the Java based Quake 2 version from, and it brings 'newer graphics and sound libraries, including 64bit versions' and while it's not been benchmarked yet, the author says it's a faster version.

If you're a Java taster, you'll dig this new code, and if you're just a player like me, you'll want to hit to check out the game itself. Jake2 is a Java 3D game engine. It is a port of the GPL’d Quake2 game engine from id Software. To use the Jake2 engine you need either the data files from the original game or from the demo version that is available for download from ftp://ftp.idsoftware.com.Jake2 uses jogl for OpenGL graphics and joal for 3D sound.

Since version 0.9.4 an a lwjgl driver is included as alternative for the jogl/joal combination. Currently supported operating systems are Linux and Windows2000/XP but it should work on Mac OS X as well.Thursday, 23 September, 2010 – Planet Quake News 7:45 PST Category. Let the action begin because the results are in for! That's right Quake 2 fanatics, there's now 10 new maps to be had and I'm betting they’re all keepers.

Congrats to the winner, J3st3r, who took top honours in what looks like a close battle. Check out all the winning entries at the in scoring detail and scoop them individually or as a pack. I'll be digging ASAP myself! While plenty of folks are happily fragging away in the latest release of, the crew behind the action is hard at work on the next version for 2011. The new update on the has some juicy details on what's in the works and it's a tasty treat to say the least.

Items in focus for the next release include Autotools for Linux and future OSX compatibility as well as the Open Dynamic Physics Engine (ODE) that will bring ragdoll physics to the scene. Also in the update are some new map shots that you really must see, and if our current doesn't get you drooling, you may want to seek help. These are some images of Dm-annhiliation, our newest map, which features a spooky theme in a burned out city, and features some very fast and dynamic gameplay. We are planning no less than five new maps for the release, and perhaps even some updates to older maps that don't go into the archives. We also are planning a brand new player character to round out our posse!( )Wednesday, 18 August, 2010 – Planet Quake News 7:04 PST Category. Just like they promised, the new versions (v7.45) of is available for the scooping! The new build of this funky, free stand-alone shooter is chock full of new graphical joy, engine tweaks for increased performance, redone visuals and much, much more!

Slide your ride over to the site for Windows and Linux versions and even a Mac work around. There’s also a new Alien Arena Toolbar for stats, game info and more!Do you like fast paced deathmatch? How about rich, colorful, arcade-like atmospheres? How about.retro Sci Fi?

Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of such games as Quake III and Unreal Tournament and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique.Alien Arena is a fast paced, furious frag fest with arenas ranging from the small, to the massive.

With a large built-in player base, it's never hard to find a good match going on, at any hour of the day. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience. The CRX engine that powers Alien Arena has received very significant upgrades in recent releases, resulting not only in stunning new visuals, but vastly increased performance as well.Thursday, 22 July, 2010 – Planet Quake News 6:01 PST Category.

As announced in, a new Quake 2 mapping contest is in the works, and seeing as it’s and past efforts have brought forth some awesome works, I have high hopes yet again! The competition is for a new Quake 2 Deathmatch level and originality will play a big part in winning candidates sine the community is looking for some fresh fragging offerings. You can sign up for the contest in and check out the rules there as well. Get a move on because sign-ups close August 8th, just a few weeks away, and the closing date for entries is September 5th.

GL to all with the skillz to enter! (Thanks TheHappyFriar!)Monday, 19 July, 2010 – Planet Quake News 7:13 PST Category. Check out and you'll see the latest update says the new v7.45 version 'will be released in the next couple of weeks' and be feature packed with loads of new goodies for fans both old and new! Make sure to check out this for info on new skeletal models using the new Inter Quake Model format, soft shadows for both dynamic and world lighting, and improved specular lighting that's better, and faster! It's a big, juicy update gang, so hit the to get ready for the future of this fast, funky, free stand-alone shooter powered by a heavily modified port of the Quake 2 engine.

What was expected to be a quick patch type release wound up being much, much more, so we delayed a couple of months so that all of these new features could be implemented and tested. Version 7.45 not only makes some nice changes visually, but the performance improvements are very significant. In some cases performance was increased over 100%, on the average, framerates of the game on highest settings improved around 30-50%. This will be discussed and explained further in this news post. ( )Wednesday, 14 July, 2010 – Planet Quake News 6:14 PST Category.

Fans of, the free, stand-alone shooter powered by the Quake 2 engine have been cruising along for a while on the last version released (v0.5), and now we all get to see what’s coming in the future for this popular frag-fest with the new entry in the! The update tells of new engine tweaks, Gametype scripts, weapon models, maps and much more including for the first time, a soundtrack to frag! Make sure you hit the for more details, pics and even a sample of the upcoming music!

It's been whopping 319 days since Warsow 0.5 release, so time to reveal a bit what we've been doing for last 10 (or so) months! This is not a complete list of 0.55 work or changelog of any kind, just a little roundup of the biggest and most visible/hearable (!) new stuff. And there's so much new stuff, I don't even know where to start.Thursday, 8 July, 2010 – Planet Quake News 6:19 PST Category. In early May, released version 7.40 of their free, stand-alone Quake 2 powered shooter which was the most stable build so far, but if you think the dev team behind the project is satisfied and sitting on their hands, you'd be dead wrong. The latest tells of the work they already have underway for the planned summer release, and it's going to be something to see!

The update tells of new soft shadows, model animation systems and more that will take the project into the future with better looks and better performance. Check out the latest for the details and some pics to get your hot! The first aspect we really wanted to improve, and finish off once and for all was the shadow system. We've been playing around with shadowmaps and stencil volumes for some time, and in 7.40 we wound up with a combination of shadowmapping and stencil volumes that worked well for our purposes. The problem was though, that shadows were hard-edged and still looking alot like the old Doom 3 style shadows, and we wanted soft, natural looking, but still fast rendering shadows.

Quake 2 Single Player Maps

So now we have implemented soft shadows still using the combo of stencil volumes and shadowmaps. Monday, 14 June, 2010 – Planet Quake News 5:54 PST Category.

Maps

.: November 18, 2005.: December 2, 2005Mode(s),Quake II is a released in December 1997. It was developed by and published. It is not a direct sequel to; id decided to revert to an existing trademark when the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise.

Quake 2 Single Player Maps Google

The game is followed by.The soundtrack for Quake II was mainly provided by, with some additional tracks by; the main theme was also composed by Bill Brown and, and one track by Jer Sypult. The soundtrack for the version of the game was composed by, credited as Ken 'Razor' Richmond.

The single-player mode in Quake II involves gun-battles often with multiple enemies in large, outdoor areas.Quake II is a, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The remainder of Quake 's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II.

The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and 10K. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer.The single player game features a number of changes from Quake. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades.

It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors.The game features much larger levels than Quake, with many more wide open areas. There is also a hub system that allows the player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are very similar to some of those found in Quake. Enemies demonstrate visible wounds after they have taken damage.Multiplayer The multiplayer portion is similar to that of Quake. It can be played as a free-for-all deathmatch game mode, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments, like the.

Quake 2 Xp

It can also be played in mode (CTF).The deathmatch game benefited from the release of eight specifically designed levels that id Software added after the game's initial release. They were introduced to the game via one of the early patches, that were released free of charge. Prior to the release of these maps, players were limited to playing multiplayer games on the single-player levels, which, while functional as multiplayer levels, were not designed with deathmatch gameplay specifically in mind.As in Quake, it is possible to customize the way in which the player appears to other people in multiplayer games. However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured. Each model can be customized from in the in-game menu via the selection of pre-drawn skins, which differ in many ways; for example, skin color, camouflage style, and application of facepaint.Plot Quake II takes place in a environment.

In the single-player game, the player assumes the role of a Marine named Bitterman taking part in 'Operation Alien Overlord', a desperate attempt to prevent an invasion of Earth by launching a counterattack against the home planet of the hostile civilization. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone.

Bitterman survives only because another Marine's personal capsule collided with his upon launch, causing him to crash far short of the landing zone. It falls upon Bitterman to penetrate the Strogg capital city alone and assassinate the Strogg leader, the Makron.Development.

Unlike its predecessor, Quake II 's engine allows for colored lighting effects and.Originally, Quake II was supposed to be an entirely new game and IP; titles like 'Strogg', 'Lock and Load', and even just 'Load' were toyed with in the early days of development. But after numerous failed attempts, the team at id decided to stick with 'Quake II' and forego the gothic theme from the original in favor of a more sci-fi aesthetic.It was a conscious decision to change Quake II's direction and controversial inside the company. We weren't happy with the original Quake story. John Romero was gone, so there was no one left to defend it.

Kevin Cloud headed up Quake II and he wanted to make it story-driven. — Todd HollensheadArtist and co-owner Adrian Carmack had said that Quake II is his favorite game in the series because 'it was different and a cohesive project.' Unlike Quake, where hardware accelerated were supported only with later, Quake II came with support out of the box. Later downloads from id Software added support for AMD's instruction set for improved performance on their processors, and released a native renderer for their V1000 graphics chip. The latest version is 3.21. This update includes numerous bug fixes and new levels designed for multiplayer.

Version 3.21, available as source code on id Software's server, has no improved functionality over version 3.20 and is simply a slight modification to make compiling for easier.Quake II uses an improved introduced in Quake. The game code of Quake II, which defines all the functionality for weapons, entities, and game mechanics, can be changed in any way because id Software published the of their own implementation that shipped with the game.

Quake II uses the functionality of the to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons, and much more. The full source code to Quake II version 3.19 was released under the terms of the on December 22, 2001. Version 3.21 followed later.

Quake

A -friendly version was released on January 1, 2002 by a going by the name of Major Bitch.Since the release of the Quake II, several updates from projects to the have been created; the most prominent of these are projects focused on graphical enhancements to the game such as most notable ', Quake2maX, EGL, Quake II Evolved, and KMQuake II. The source release also revealed numerous security flaws which can result in remote compromise of both the Quake II client and server. As id Software no longer maintains Quake II, most third-party engines include fixes for these bugs. The 3.24 that fixes bugs and adds only meager tweaks is recommended for Quake II purists, as it is not intended to add new features or be an engine mod in its own right. The most popular server-side engine modification for multiplayer, R1Q2, is generally recommended as a replacement for the 3.20 release for both clients and servers. In July 2003, Vertigo Software released a port of Quake II for the Microsoft platform, using, called Quake II.NET. It became a poster application for the language, showcasing the powerful interoperability between.NET and standard C code.

It remains one of the top downloads on the website. In May 2004, Bytonic Software released a port of Quake II (called ) written in using. In 2010 Google ported Jake2 to, running in and.Quake II 's was a popular license, and formed the basis for several commercial and free games, such as,. 's 1998 video game, which went on to sell over eight million copies, was originally going to use the Quake II engine during early development stages. However, the final version runs on a heavily modified version of the, with a small amount of the Quake II code. Ports Ports of Quake II were released in 1999 on the (ported by Raster Productions) and (ported by Hammerhead).

In both cases, the core gameplay was largely identical; however, changes were made to the game sequence and multiplayer replaced network or Internet play. A Macintosh port was developed by Logicware and released in 1999.

Single

Quake II: Colossus ( Quake II with both official add-ons) was ported to by id Software and published by in 1999. officially ported Quake II: Colossus to the to test their OpenGL acceleration in 1999, and provided the game files for free download at a later date—a Windows, Macintosh, or Linux install CD was required to install the game, with the official add-ons being optional.Jake2 is a Quake II port shown by the JOGL team for JavaOne 2004, to present an example of Java-OpenGL interoperability. Jake2 has since been used by Sun as an example of Java Web Start capabilities for games distribution over the Internet.

In 2009, Tectoy Digital ported Quake II to the Brazilian gaming console. The game is available for free, but does not feature CG movies or multiplayer support of any kind. Quake II on the PlayStationThe PlayStation version contains abridged versions of Units 1, 3, 6, 7, 8, and 10 of the PC version, redesigned to meet the console's technical limitations. For example, many short -like corridors were added to maps to provide loading pauses inside what were contiguous areas in the PC version. In addition, part of the first mission of the N64 port is used as a prologue. Some enemy types were removed and two new enemies was added: the Arachnid, a human-spider with twin arms, and the Guardian, a bipedal boss enemy. Saving the game is only possible between levels and at mid-level checkpoints where the game loads, while in the PC version the game could be saved and loaded at any time.

The game supports the peripheral to provide a greater parity with the PC version's gameplay. The music used in this port is a combination of the Quake II original music score and tracks from the PC version's mission packs, while the opening and closing cut-scenes are taken from the Ground Zero expansion pack.The PlayStation version uses a new engine developed by Hammerhead for their future PlayStation projects and runs at a 512x240 resolution at 30 frames per second. The developer was keen to retain a visual parity with the PC version and avoid tricks such as the use of environmental fog.

Colored lights for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of effects located around the light sources on the original lightmaps. There is no; instead, a flat -textured purple sky is drawn around the top of the level. The game uses to render blood, debris, and rail gun beams analogously to the PC version.There is also a split-screen mode for two to four players (a four player game is possible using the PlayStation's Multi-tap).

The only available player avatar is a modified version of the male player avatar from the PC version, the most noticeable difference being the addition of a helmet. Players can only customize the color of their avatar's armor and change their name. The twelve multiplayer levels featured are unique to the PlayStation version, with none of the PC multiplayer maps being carried over.The Nintendo 64 version has completely different single player levels and multiplayer maps, and features multiplayer support for up to four players.

This version also has new lighting effects, mostly seen in gunfire, and also uses the for extra graphical detail. This port also features an entirely new soundtrack, consisting mostly of pieces, composed by.A port of Quake II was included with for the on a bonus disc. This is a direct port of the original game, with some graphical improvements. However, it allows for System Link play for up to sixteen players, split-screen for four players, and cooperative play in single-player for up to sixteen players or four players with split-screen alone.Unofficial On December 20, 2018, Polish programmer Krzysztof Kondrak released the original Quake 2 v3.21 source code with support added. The port, called vkQuake2, is available under the.

Mods As with the original Quake, Quake II was designed to allow players to easily create custom content. A large number of mods, maps, graphics such as player models and skins, and sound effects were created and distributed to others free of charge via the Internet. Popular websites such as and Telefragged allowed players to gain access to custom content.

Another improvement over Quake was that it was easier to select custom player models, skins, and sound effects because they could be selected from an in-game menu. Two unofficial expansions were released on CDs in 1998: Zaero, developed by Team Evolve and published by Macmillan Digital Publishingand Juggernaut: The New Story, developed by Canopy Games and published by HeadGames Publishing. Other notable mods include, Weapons Factory, and RailwarZ Insta-Gib Capture the Flag.Release Despite the title, Quake II is a sequel to the original Quake in name only. The scenario, enemies, and theme are entirely separate and do not fall into the same continuity as Quake. Id initially wanted to set it separately from Quake, but due to legal reasons (most of their suggested names were already taken), they decided to use the working title.

Quake II was also adopted as a name to leverage the popularity of Quake according to. Quake II has been released on, but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version also lacks the soundtrack. Quake II is also available on a bonus disc with the Xbox 360 version of Quake 4.

This section needs expansion. You can help. ( May 2017)ReceptionAggregate scoreAggregatorScorePC: 87%N64: 81%PS: 80%Review scoresPublicationScore9.0/10reviewed the PC version of the game, rating it four stars out of five, and stated that 'All in all, id should be commended for the advancement of its technology and improvement in its single-player level design, but it's going to be up to mod designers to provide the necessary additions to the multiplayer game in order to make it stand out from Quake.' Quake II received positive reviews. Aggregating review website gave the PC version 87%, the Nintendo 64 version 81%, and the PlayStation version 80%. Editor Michael L. House praised Quake II by stating 'the beauty of Quake II is not in the single-player game, it's in the multi-player feature'.

Editor Vince Broady described Quake II as 'the only first-person shooter to render the original Quake entirely obsolete'.Quake II won 's 1999 'Best Shoot-'Em-Up' award, and the magazine's Christopher Breen wrote, 'In either single-player or multiplayer mode, for careening-through-corridor-carnage satisfaction, Quake II is a must-have.' It also won 's 1997 'Action Game of the Year' award. The editors wrote that 'for pure adrenaline-pumping, visceral, instantly gratifying action, Quake II is the hands-down winner. No game gave us the rush that Quake II did.' In 1998, declared it the 3rd-best computer game ever released, and the editors called it 'id's gun-happy masterpiece is the most sensational and subtle shooter ever, and one of the best games of any type ever created'.